Node Fest is Australasia’s premier motion design and animation event and this year the theme of competition is dimension. Artists role: 3D Assets - Helio Hespanhol - byhelio.com Concept / animation - Rodrigo Germano - rodg.tv Sound Design: combustion.studio
NODE FEST IDENT 2018
A collaborative project between my friend Fred Lopes and me. ( https://www.artstation.com/fredlbs) I was responsible for all the 3d modelling and hair stuff and Fred Lopes was responsible for texturing, lighting and rendering. Based on the Randy Bishop´s awesome concept. Modeling: Helio Hespanhol / Render and Texture: Fred Lopes Softwares: Zbrush, 3ds Max, vray and Photoshop
Project developed by the idea to learn and improve my skills using V-ray render. Concept Me and My Shadow - Dreamworks Zbrush - 3D Max - V-ray and Phtoshop
Project inspired by the concept of THE ZORK. ZBursh - 3D Max - V-ray and Phtoshop
Project I had a pleasure to develop team up with such a good artists Fred Lopez And Paulo Ferrari for The Olympics Games Rio 2016!
Funny project I worked on based on the concept of Anna Kulakovskaya ZBrush - 3D Max - V-ray and Photoshop
Lincoln was a great surprise. Developed as a study of cartoons characters it was featured on 3D Total by the Independence Day in EUA. Everything related to this project was made in ZBrush and the final composition on Photoshop. Such a great honor.
I was responsible for modelling 5 characters for a TV Cultura series in Brazil. It was so funny because as a child I’d always listened to histories about them….
WORLD CUP 2014
Characters developed for the World CUP 2014. My job was recreate some soccer players in a minimalist style.
This project came up with an idea to be a final piece of a Zbrush’s course.The original concept comes from Aris Kolokontes. Fully built up using only Zbrush and the final composition in Photoshop.
Pack shot developed using LUXOLOGY MODO. Model and Lighting.
On air Vignette for TV Bandeirantes - Brazil. One of the last works I worked on in Brazil teamed up with Fred Lopes!!!! I was responsible for 3d Modelling, Lighting and Texture. Final Composition: Fred Lopes
On air Vignette for TV Bandeirantes - Brazil I was responsible for 3d Modelling, Lighting and Texture. Final Composition: Fred Lopes
Virtual Set - Show Business
This is a real-time set I worked on for a Brazilian talk show . It is the final render in low poly and applied in Viz Artist. I was responsible for 3d Modelling, Lighting and Texture using 3ds Max and V-ray.
3D Max and V-ray
Great experience to develop this icon car from the scratch… Totally model using poly by poly… Render ScanLine 3ds Max
Created for completion of VFX course. 3d max - V-ray - Combustion and Photoshop